Walkthrough of Dragon Age Inquisition – IV. Dragon Age: Inquisition - Walkthrough: Western Reach - Non-plot Quests Break off "White Claws"

In the fourth part, the passage of two large locations: Crestwood and Emprise du Lyon.

Griffin Wings Fortress

We continue to go through the desert location “Western Reach”. Last time we stopped at the capture of the Griffin Wings fortress. Capturing any fortress in Inquisition involves defeating the boss and raising the Inquisition flag. No sooner said than done. The next thing was decided by the local astrarium, and also took on a new task from the knight-captain Raylen. This is a former templar who joined the Inquisition.

The rest of the time in the video I try to find a landmark (there are usually about 10-20 landmarks in each location). On the mini-map, the desired location is marked as a marker, but how to get to it is not always clear. It turned out that the landmark “Old Well” is located in a cave under the fortress (in the video from the 25th minute you can see how to get to it).

Destroying traps

Here, first of all, we open the operation “Trouble with the creatures of darkness.” Now at the Skyhold command headquarters you will need to select an agent to deal with the problem of the poisonous cloud, which I talked about in the last part of the walkthrough.

We can’t go any further yet, so we go back a little to the dragon researcher. He had a new task - to destroy traps in the form of traps. I found the first four quickly, but I had to tinker with the fifth one. We turn in the quest and go to Skyhold, since everything has been done in the Western Reach except the poisonous cloud.

Josephine and the murder contract

In this video we begin Josephine's task. The Montilier house owes money to creditors (by the way, a good answer is “I won’t lend”) and it is necessary to help with this problem. We go to meet the Count in Val Royeaux, who suddenly turns out to be a hired killer. You can just talk and go your separate ways, but I chose the option of killing the assassin. I don’t know whether it was right or not, and whether it affects anything, we’ll find out later. I’ll come back to this quest later, but now we’re going to a new location.

Crestwood

Flooded village and gloomy weather. We need to find a way to drain the lake and close the Gap from which the demons are emerging. We go to the local elder Dedrick and offer to use the dam to drain the water. The headman is clearly not happy with such an initiative, which means he is not saying something. But in any case, he has nowhere to go, so he gives him the key to the gate leading to the dam mechanism. Just to get through, you need to clear the old fortress from robbers. No sooner said than done. The bandits did not put up serious resistance and gave up Kaer Bronak. This is already my second captured fortress.

Each fortress in Inquisition has its own unique design, so in Crestwood the main theme is owls, in Emprise du Lyon there is a huge elven castle, in the Western Reach there is an oriental style, etc. It really turns out to be interesting to capture, but only from a “visual” point of view. After capture, the fortress simply turns into a camp. It cannot be improved, it does not need to be protected, nothing like that. Although there is, of course, Skyhold and, probably, it would be too “fat” to do similar customization for each fortress. I haven't reached the end yet, but I can already say that Inquisition already has a lot of content.

Old Crestwood

They opened the dam and drained the lake. You can now enter the old Crestwood, which was just underwater. Apart from side quests, the main task here is to find the entrance to the cave and close the gap. We’ll come back to this later, but for now I found another cave that leads to the dungeon of the recently captured fortress. A strong spider with spiderlings has settled here. We do pest control and take artifacts from the chests. For example, I got the “iron bark”. A special material that is used in crafting. Grants a chance for a critical success when crafting. The main thing is not to forget to press V. So I found a thunder rune in the hay, without V I would not have noticed it.

Exploring Crestwood - Northern Hunter

In this video we go deep into the location. Along the way we deal with violent druffalos, wolves and random robbers. In the last part of the walkthrough, I wrote that Blackwall doesn’t talk to anyone. It's okay, I'm already talking. Here, for example, is one of the dialogues with Sera:

Sera: Why are you so serious all the time? What do Guardians even do when there is no Blight?

Blackwall: What is needed to make the world safe.

Sera: For example, they join all sorts of Inquisitions.

Blackwall: Yes, if required. She also joined.

Sera: (Laughs.) Otherwise, the entire Inquisition would be entirely made up of gloomy bearded men like you and Cassandra.

Blackwall: Cassandra didn't come out with a beard.

Sera: Oh, I'm sure I did. Just in a different place.

It’s a pity Cassandra wasn’t there, maybe she answered something. Because of the dialogues, you want to change characters and listen to what they think about each other.

With Hawk's help, they found another Gray Guardian Stroud; his story about the influence of Corypheus on the Guardians can be heard in the video from the 7th minute.

In the forestry estate you can find Judith, who will ask you to kill the cave wyvern. I had a small bug with it. After I killed the wyvern, my assignment was to return to Judith. But when you try to talk to her, there are no dialogue options. The problem is even described on the EA forum, so I'm not the only one. But the next day I booted up (finished just at Judith’s house) and a screen with dialogues immediately opened to me. In general, bugs appear in Inquisition with a certain frequency. Today, for example, characters suddenly stopped switching at the most crucial moment (solved by rebooting), then an infected woman in Emprise du Lyon, with whom it is not clear what to do. The same thing, dialogues do not appear. I thought that I should take Cole’s spirit and he would finish her off. I had to run back and forth, but no. Continues to lie in the snow and groan. In the same Emprise du Lyon, at the very beginning of the location, there is a house where an old woman is crying over a box. There is an exclamation mark above it, which means you need to take the quest. But the same problem, dialogues do not appear.

Near Judith's house he decided to create another astrarium. Then the first battle with the dragon took place. Dragons in Inquisition are individual, each with their own name and color scheme. And in terms of complexity, they are of course much more serious than their counterparts from Skyrim. My first striped dragon "Northern Hunter" specializes in electricity. The battle lasted 4 minutes and ended with the defeat of the inquisitors. During this time, I managed to remove only half of the predator’s health. At the same time, I somehow forgot to use the tag ability and plus there was only one bomb. I decided to leave the dragons alone for now, I need better armor, as well as a special weapon against dragons (there is the “Dragon Slayer” ax for 11,000 in Skyhold, but it’s better to make it yourself). The rest of the video is about the trip to the wyvern, which I already wrote about above.

Flooded Caves of Crestwood

We return to old Crestwood. We take the task from the spirit (kill the demon), and also find the old house of the headman. It is suspicious that there is no furniture left in the house. There is a suspicion that he knew about the upcoming flood. The entrance to the flooded caves is nearby. That's where we need it.

In the video (20:30) you can see the location of the chest hidden in the dark. It contains a rare item - a master spiritual rune. Let's go deeper. Here is exactly the demon whom the spirit asked to kill, and a little further there is a Rip in the Veil. We deal with the gap, return to the surface and see how the terrain has changed. Instead of a gloomy and cloudy picture, it is now bright and sunny. Don't forget to look to the spirit for your reward.

Passage of Emprise du Lyon

We complete the remaining tasks in Crestwood and go to the most picturesque area of ​​Dragon Age Inquisition - Emprise du Lyon. In the last part of the walkthrough, I already talked about this location. That time I was unable to advance due to lack of level, but now the red templars will be quite capable.

Immediately from the camp we go along the frozen river Blood of Elves (and what names there are!) right up to the Gap, from which giant demons fall out - copies of the very first boss. There is a closed building on the hill nearby, but the Skillful Hands trait is required. I read that “Skillful Hands” can be upgraded in the “Secrets” category (Inquisition specific). You should not forget, because you come across locked doors regularly.

The spawn of giant bears is stuck in the game. 3-4 animals emerged from the same point in a row. But there is a lot of skin, which already belongs to the rarer 3rd level.

Bone Tower

In this video we move deeper into the area to the Bone Tower. You can set up a camp here, but to do this you need to clear the area around from all templars. By the way, in the cave I found a strange Easter egg (at 9:00 in the video) - a pyramid with the inscription “DO NOT TOUCH MY PYRAMID!” Some believe this is a reference to the Mass Effect series.

Red invaders

Here's the walkthrough for the "Red Invaders" quest. The Sarnia quarry needs to be freed from the Red Templars, and at the same time the villagers must be released from their cages.

Bug-infected woman

There is also a continuation of “Red Invaders”, and in the middle there is an episode with an infected woman. I wrote about this bug above. Along the way, we collect the fragments.

Imshel

We begin our hike to the Suledin Fortress. This is a very large abandoned elven castle that can be seen from almost anywhere on the map. The security here is very serious, there are crowds of templars, and they are helped by infected giants. Here, by the way, I discovered an interesting bug that makes the passage even easier. In the battles for Suledin, I spent all my healing potions, and besides, the whole team was already pretty battered. We move away from the enemy - save, teleport to the camp and load again. Only after loading am I no longer in the camp, but in the fortress, and completely healthy and with a maximum supply of potions.

At the 31st minute we begin talking with the local boss Imshel. He doesn’t like that I call him a demon, you see, he prefers to be a spirit, a spirit of choice... Living up to his name, Imshel, instead of bloodshed, offers to make a choice - power, a mountain of treasures or a sea of ​​virgins. Well, according to the plot, I of course showed perseverance and did not succumb to the demon’s persuasion. However, if you choose virgins (I read it on the Bioware forum), then Imshel will answer that “There are no virgins left in Thedas... there is one, but he is unlikely to interest you” and gives a rune instead. I don't know, I haven't checked it myself. But from it I dropped Pure Spirit Essence (level 3 rune material). Perhaps, if Imshel gives something, then this item simply will not be in the loot.

Craftim

The Suledin fortress has been captured. We pick up a fragment nearby, talk to the dying red templar and craft it. Crafting in Inquisition is interesting. Firstly, you yourself create a unique type of weapon or armor, and secondly, the characteristics of the created item will always be higher than those of the purchased one. You really feel like you are doing something useful that will help you become stronger. Finally, the time spent collecting leather, fabric and metals pays off. In addition, self-made weapons have no level restrictions.

Thus, instead of the old pink ones (given to the archer), I made new turquoise armor:

211 Armor Level

6% Cause bleeding

7% Magic Protection

6% Stagger when hit

Ability: +30% Focus Gain

To compare the characteristics of previous armor:

143 Armor Level

5% Cause Bleeding when Hit

52 Maximum health.

There is progress. In the future, the armor can even be improved by attaching bracers and leggings, but I don’t want to waste the material yet. I think dragon skin will make even more kosher things. Plus I made a Sharpened Twin Blade. The maximum possible damage per recipe is 291 DPS, plus I crafted a handle (+15% Bonus to critical damage, +5% critical strike chance) and added a thunder rune (damage increased to 316 UVS, +10 AoE Electric Damage).

That’s almost all, in the end we go to explore the cave “Valeska’s Post”.



(Often the paths and passages in this region are blocked or destroyed, and only a magician can restore them.)

To the Western Reach


A mission for your command headquarters that you must complete to unlock this card. Send your scouts to the Western Reach to find out why the Venatori suddenly began to actively appear there.

Venatori


Continuation of the mission that revealed this map to you. Find out what the Venatori are doing in the Western Reach.

Follow the path from your first camp to the southwest until you come across the remains of a destroyed caravan, near which there will be two caves. Go to the western one. To enter the Abandoned Mine that is located there, your mage needs to repair the wooden flooring at the entrance to the cave. Go through the tunnel and in the first cave you will find a letter on the table, which orders the Venatori to curtail all their local operations and move to Emprise du Lyon. This will complete this quest.

On the trail of the Church


There are strange writings on stones scattered throughout the Western Reach. Find them all and find out where they lead. The quest begins when you find the first entry, after which the location of the next ones will be marked on the map. The entries will lead you to a cave with a magical Spirit barrier. Once you destroy the barrier and enter the cave, this will complete this quest.
In the cave you will find a piece of the mosaic, random loot and several entries for the codex, which will be especially interesting to those who have read the book The Shattering.

Frederick's quests:


Dragonology


The quest begins when you find stolen supplies in a looted caravan just south of Sandstone Cave or loot them from one of the White Claw bandits. Return the property to the owner - explorer-scientist Frederick of Serolt, who is located a few steps from your southern camp.

Frederikovo Life


Continuation of the previous quest. You need to find all five pieces of stolen explorer equipment. The equipment drops from White Claw gang members who roam the desert in abundance. Apparently, it drops quite randomly - with luck, you can collect all the missing parts from just one group of bandits, but this does not always happen. In any case, when you find all five parts, report to Frederic.

How to Lure a Dragon


This quest is given to you by the scientist Frederick after you find his stolen equipment from the previous quest. He wants to create bait for the dragon, and for this he needs the insides of a needleback and a feather from the tail of a phoenix. Get the necessary ingredients and bring them to Frederick.

Hunting Habits


This quest is given to you by Frederic if you ask him to talk about dragons after completing the quest "Frederic's Life". The scientist is eager to study the hunting habits of dragons and will ask you to examine the remains of the Gurns if you come across them. You will need to use the search function for this. After you have examined all four corpses, return to Frederick with a report.

Authoritative Source


Frederic gives you this quest after completing the quest "How to Lure a Dragon." You need to find an ancient Tevinter manuscript about dragons for the scientist. The manuscript is located in the Windless Ruins, in one of the side rooms from the hall where the Venatori and Luthanos were located (see the Mysterious Gap quest for details). Take the manuscript to Frederick. He will be very happy, but, unfortunately, the manuscript is written in some ancient Tevinter dialect that he does not know. This will give you a small subquest for your command headquarters to translate the manuscript and at the same time complete this task.

Translation of the Manuscript


Complete the mission to translate the Tevinter Manuscript at your command headquarters (it will cost you 5 influence points) and give it to Frederick.

Break off the White Claws


After completing the Hunting Habits quest, Frederick will complain to you that the local gang is scattering a dragon trap everywhere and generally preventing him from doing research. Find all five traps and destroy them. After this, the bandits themselves, led by their chieftain, will attack you. True, they will run up from afar, so you will have some time to prepare. Kill them and return to Frederick.

Deep High Dragon


This quest is given to you by Frederick only if you have completed all of his above tasks. He will give you five baits for the high dragon living in the area. When you place all five in the same area where you destroyed the White Claw decoys earlier, you will have a battle with the Deep Dragon.
When, at the end of the battle, you report to Frederick about what happened, you will have the opportunity to recruit him as an agent of the Inquisition. This will complete his quest chain.

Mysterious Gap


Subquests: Hunt for the Relic, Heart of the Windless Ruins

You receive this quest automatically when you enter the Windless Ruins and approach the Rift in the main hall. A strange magic (though you may already be familiar with it if you've formed an alliance with mages) has frozen the interior of the Windless Ruins in time, including the Rift and numerous demons. You need to destroy the magic and return the flow of time to normal.

Go further to a small hall-crossing, where there is a group of Venatori led by their leader Luthanos. After you deal with them, remove the activation stone from Luthanos' body. Another similar stone lies nearby on the steps. You need to collect five of these stones. They are all scattered around in side rooms. Once you've collected all five, open the northern door. Take your time to pick up the staff - this will immediately return time to its normal flow, thereby unfreezing all those less than friendly creatures you saw along the way. Collect the loot around, activate the rune behind the staff (it gives you the recipe for the Spirit rune), and when you are completely ready, pick up the staff.

Fight your way back to the Gap in the first hall. Kill the demons and close it. This will complete this quest and give you a mission for your War Operations table to "explore the ancient laboratory" when you emerge from the ruins.

Assault on the Griffin Wings Fortress


The Venatori settled in an abandoned fortress that previously belonged to the Gray Wardens. Knock them out and you can make the fortress the property of the Inquisition.

The following three quests are given by Knight-Captain Raylen after capturing the Griffin Wings Fortress.

This Water Tastes Funny


The fortress lacks fresh water, and a warghest has settled at the spring in the Lonely Spring and has already maimed several soldiers. Kill the Varghest to provide drinking water for your people.

Trouble with the Spawn of Darkness


Look for traces of the Spawn of Darkness that have begun to appear around the fortress lately. When you get to the quest mark indicated on the map, you will not be able to go further due to the toxic fumes of the sulfur pits. At the borders of the vapors you will find an “open operation” marker and, if you activate it, then in Skyhold on your military operations table you can send soldiers to build a bridge to get into a previously inaccessible part of the Western Reach. This will cost you 5 influence points.

After this, cross the constructed bridge, climb the stairs and go along the gorge, destroying the Spawn of Darkness you meet along the way (Blackwall will give partial approval every time you kill a garlock or goul leader). Eventually you will find ancient Teventir ruins. Get down there.

At the southern end of the corridor you will find a gap from which the Spawn of Darkness are climbing (along with a group of Spawn of Darkness to boot). Close the gap with the help of one of your mages.
This task was completed, but the question remained - who is responsible for what happened? Obviously, someone was excavating in the ruins and accidentally opened this gap, but who?

Continue moving south, dealing with the remaining Spawn of Darkness along the way. When you go out into the courtyard, a battle with a giant awaits you. After it, approximately in the middle of the courtyard, you will find a letter from which it will become clear that the Venatori who carried out excavations here were led by a certain Servius.

Exit through the southern gate, which will open up previously inaccessible territory to you. Literally a couple of steps from the door to the ruins, a camp site awaits you. Rest - if you need it - and move on. Servius sits with several Venatori in the dilapidated Fort Echo a little to the south. After you deal with them, you will have a choice - leave Servius to die or take him prisoner. If you choose the second option, you can try him in Skyhold and even recruit him as an agent of the Inquisition if you want.
Clearing Fort Echo completes this quest.

The Fortress and Its Occupants


Knight-Captain Raylen gives you this task only after you meet with Magister Erimond during the story quest There Lies the Abyss. Kill the bandits who have settled in the abandoned fortress of the Gray Wardens. There are very few robbers there. Destroying them will complete this quest.

Rips in the Canyons


Close 2 Canyon Gaps.

Gaps near the Passage


Close the 2 Gaps in the southern part of the map.

Rips in Echoes


Close two gaps near Echo Canyon.

Regions of the Western Reach


Visit all 25 regions of the Western Reach

Landmarks in the Western Reach


Find all 15 landmarks in the Western Reach. You will need to complete an operation at Command Headquarters to build a bridge over the sulfur pits (this will cost you 5 influence points) to complete this quest.

Shards in the Western Reach.


Find all 14 shards in the Western Reach. Keep in mind that some of them are behind broken bridges that will require a mage to repair.

Astrariums in the Western Reach


Solve the puzzles of all three astrariums and take the treasure in the cave, which is located just a few steps from one of your western camps. In addition to the usual loot, it contains Solas's Elven Artifact, a mosaic piece, and an Elven Rune that will give you the recipe for a Master Fire Rune.

This article will present the passage of side quests in several locations of the role-playing game Dragon Age: Inquisition. Basically, these will be high-level lands, which can be reached after arriving at the Skyhold fortress.

Western limit

This location is intended for players from level 10 to 14. Upon arrival at the Skyhold fortress, we will have the quest “To the Western Reach”. It is necessary to perform the appropriate operation on the military table, and then go to the Western Reach. Once you arrive there, the quest will immediately end.

Venatori
This task will be given to you after your first arrival at the location. To continue the mission, you should read the book located in the starting camp. Then you need to go west and find the damaged carts. A little north of them there are two entrances to the cave. The left one should be opened, not the right one. If you want to get there, then you will need a magician, since only he can create the structure we need. In the dungeon, we kill spiders and read the book that will lie on one of the tables. This will end the quest.
Relic Hunt
To open this mission, you need to take on an operation called “Crossing the Sulfur Pits” on the military table. Then we go to the Western Limit again and go to the fortress located in the northwest of the first camp. We go into the castle and find several Venatori led by Lucanus. We destroy the enemy and rejoice at the completion of the quest.
Heart of Windless Ruins

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

This task is activated immediately after completing the above quest. On the same level you need to find 5 keys in the form of stones. Their approximate location will be indicated on the map. Afterwards we open the doors with a reward.

Mysterious gap
It will start automatically after we visit the Windless Ruins. First you will need to complete the above quests. Next we can pick up a good staff. Then you should go to the exit, killing all opponents along the way, and close the gap.
Assault on the Griffin Wings
It is given out by a researcher standing near the camp located in the Nazaire Pass. After accepting the task, you need to go north to the place that will be indicated on the map. We destroy all the cultists led by Macrinus, and then declare that the fortress belongs to the Inquisition by raising the appropriate flag. You can first storm the fort, and only then talk with Frederick. In this case, the quest will start and end immediately.
Dragonology

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

Starts automatically after examining the damaged cart and reading the note located south of the starting camp. The researcher we need is located not far from the camp located in the Nazaire Pass. To complete the task you just need to talk to the scientist.

Frederick's life
To take this quest you need to talk to Frederick. We explore the level and destroy members of the White Claws group. From their corpses it will sometimes be possible to take supplies needed by the researcher. As soon as we collect the required amount, we go again to Frederick and hand them over to him. You can collect these items even before talking with the scientist. In this case, you will immediately start and complete the task.
Hunting habits
It is given by Frederic after you complete the previous quest. You need to explore the places marked on the map and find the corpses of the Gurns. Their search is carried out by pressing the V key. After finding four corpses, we go back to the quest giver and inform him of our findings.
How to attract a dragon

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

You can receive this task from Frederic after you complete the task “Frederic’s Life.” The researcher will instruct you to find the internal organs of the needleback and a feather from the tail of the phoenix. The location of the animals will be marked on the map. We destroy the monsters and go back to the scientist. The quest will end after a short conversation with him.

Authoritative source
It will appear in your journal immediately after completing the above task. It is necessary to return to the Skyhold fortress and take on the solution to the operation called “Translation of the text about dragons” at the military table. Afterwards we move to the Western Reach location and talk with the researcher. The quest will end.
Break off "White Claws"
It will be activated in your journal once you complete the mission "Hunting Habits". You should go south, where the ruins are located, and disarm five simple traps. These actions will attract the robbers and their leader. We kill the thugs and go back to Frederick.
Deep High Dragon

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

After completing the above tasks, you can take the quest from Frederick to kill the high dragon. To do this, you should place the bait we created in the areas marked on the map. We kill the dragon and go back to the scientist to turn in the quest. You can also offer the researcher a job in the Inquisition, thereby making him your agent.

On the trail of the church
The mission starts by exploring a low pedestal that can be found not far from the first camp - you need to go a little west past a couple of damaged carts. It is necessary to “turn on” several similar pedestals in turn, which will be marked on the map. They will lead you to the entrance to the dungeon. It will be closed with a magical barrier. Destroy it and go inside. After this the quest will end.
Trouble with the creatures of darkness
You can get this quest in the Griffin Wings fort that we captured from Captain Raylen. After accepting the task, a marker will appear on the map. We go to it and along the way we come across a canyon that is impossible to pass, since it is filled to the top with sending gas. You need to approach the bridge, of which only ruins remain, to open the operation on the military table.

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

We return to the Skyhold fortress, convene a military council and complete the task “Find out where the creatures of darkness come from.” Afterwards we go back to our location and find the once destroyed bridge, which was completely restored by the forces of the Inquisition. We pass along it and find ourselves on the other side of the canyon. We go to Korakavus. We study a new level and destroy all opponents along the way. After a short period of time, two new quests will be activated. One of them is performed in the same place where it was given to us. You need to approach the magician to the partially broken wall, behind which a fire is visible, and click with the mouse on the place where the icon in the form of a small staff is displayed.

Then we walk along the created path. We approach the locked door and examine the corpse lying nearby. We find the key, unlock the closed door and move on. Along the way you will have to fight a strong enemy, so prepare in advance for a difficult battle. Afterwards, we go outside through the entrance located in the south and continue our path to the fortress, which will be marked on the map. There we will meet a group of enemies led by Serbius. After killing everyone by the enemy, Serbius will find himself on the floor with a minimum health bar. You can either leave him for dead or try him (one of the trial options will allow you to make him your agent).

This water has a funny taste
The mission is given by Captain Raylen. You will need to go to the canyon marked on the map and kill one warghest. That's it, the quest is completed.
The fortress and its occupiers

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

This mission can be obtained from Knight-Captain Raylen, located in the Griffin Wings fort. To complete it, you need to go to the location indicated on the map and kill all the pirates. There is nothing difficult about it.

Emprise du Lyon

To get to this location you need to perform an operation on the military table called “Timely Intervention”. Emprise du Lion is designed for characters from level 16 to 22. Get ready to face several high dragons.

Infestation in Sarnia
You will be given this quest almost immediately after arriving at this location. You will need to go to the destroyed village and talk there with a woman named Poulain. As you can see, the mission is not difficult.
Liberation of Lyon

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

We get it when talking with Poulin. You need to take turns clearing several areas on the map of templars who abuse red lyrium. In these places it will be possible to set up camps of the Inquisition. Once you destroy the last group of villains, the quest will end.

Call me Imshel
If you want to get this task, then you need to talk with a guy named Michel, who will stand near the exit from the destroyed settlement. Completing this mission intersects with the quest related to the assault on Suledin Castle. During his capture, you are unlikely to miss the demon Imshel. He will try to bargain with you. If you agree to his conditions, the boy will die. If you fight the evil one, then Michelle can become your agent. I note that Imshel is one of the “Unallowed” - a group of the most powerful and ancient demons in the Shadow. You can read more detailed information about it here.
Career matters
In the south of Emprise du Lyon, south of the sign showing the quest “Salvation among the stones” you can find a hidden letter (press the V key constantly). Afterwards we go to Madame Poulin and have a heart-to-heart talk with her. The quest will end here. Afterwards you can judge her for all her sins.
Rescue among the stones

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

This mission begins after successfully completing the missions "Infestation in Sarnia" and "Liberation of Lyon". To complete it you need to go to the places marked on the map and release all the slaves from the cells.

Red invaders
You will have it immediately after visiting the camp near the tower. This quest can be completed simultaneously with the mission described above. We go to the places marked on the map and destroy all the templar lieutenants who take red lyrium.
Assault on the Suledin fortress
Having completed the task associated with the liberation of Lyon, we go west from the last location of the Red Templars. Before starting this quest, do not forget to take a mission from Michel to kill the demon Imshel. We break into the fort and kill all the enemies we meet. Then we raise the flag of the Inquisition.
The enemy will not pass!

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

Having captured the Suledin fortress, we talk with Desjardins and go to the site of the destroyed bridge, located in the southeast of the camp near the tower. Here the operation for the war table is activated. We move to Skyhold and perform the operation that appears.

Letter in the hollow
When freeing slaves, you may meet an infected girl (on the map she will be marked first with a question and then with an exclamation mark). Talk to her a little, and then take the note to the hollow, the location of which will be shown on the map.
Mom's ring
In a destroyed settlement, in one of the huts you can find a crying girl who tells us that she lost her mother’s ring. Some people report that on the PC version of the game this mission is bugged, since the player cannot activate the box with the mouse. If the same thing happened to you, then try using the F key while on the right side of the girl. Then we go to the location marked on the map and begin the search for the ring (V key). Then we go to the woman again and return the jewelry to her.

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon
Forced confession
During the quest related to the liberation of slaves, you can find a letter that will activate the task “A Forced Confession”. It will appear on the map as an exclamation mark. Once you find the note, take it to Louis to complete the mission.
Tons of ore
We go west from the camp near the tower and cross the bridge. We stop near a place around which there are destroyed buildings. Press the V key and start looking for a book to activate this quest. We will be able to continue it only after reconstructing the bridge on the military table. Afterwards you will need to cross the bridge, turn left and go down. Then press the V key again to find the item we need and complete the task.
With the same coin
Walking a little west from the tower camp, you can see an exclamation mark on the map. We approach it and find a book near the trees. You need to read it to start a new quest. We go to the area marked on the map and again look for the book using the V key. We read it, thereby completing the mission.
Nesting

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

This quest can be taken from Desjardins at Fort Suledin. He will give it to us only after repairing the bridge (carried out by selecting the appropriate operation on the military table). The essence of the quest is to destroy three high dragons. Their location will be marked on the map.

Valeska's post
If you go east from the tower camp, a locked door icon will appear on the map. The key to it can be found on a corpse lying nearby. To do this, press the V key. Opens the door, and we find a couple of good items. The quest will end here.
Trapper
If you go northwest from the destroyed settlement, you can find an island located right in the middle of a lake covered with ice. An exclamation mark will appear on the map indicating the location of the book. We read it, then go to the place marked with a marker and find the note. Mission Complete.
Safe passage

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

It is also issued by Desjardins after the reconstruction of the bridge. You will need to visit the three areas marked on the map and kill all the templars who abuse red lyrium. Afterwards we set up the banners of the Inquisition to capture the towers.

Whistling Wastes

This location is intended for heroes from level 19 to 23. You can get into it after completing a task on the military table called “Stop Venatori Activities in the West.” It will cost you twenty influence points.

Sand and ruins
Signs will appear on the map showing where the Venatori camps are located. We destroy the enemies, and then go to the camp where the leader of the cultists is located. We kill him and take a note from the masters of the Teventir Empire from the table. It talks about the drawings of the gnomes hidden in the tomb (related to the quest Tomb of Firel).
Fairel's Tomb
To open this tomb you need to find the five components of the mysterious key. Not far from the Four Pillars camp there is an entrance to one of the tombs. Standing facing its entrance, you need to light the lamps in a certain order: the farthest on the left, the nearest on the right, the nearest on the left and the farthest on the right. Inside there will be a mosaic element and a chest in which one of the key parts will lie.

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

There will be a second tomb located next to the Canyon grave near the merchant. We light the lamps again in the following order: nearest to the left, nearest to the right, farthest to the right and farthest to the left. Inside there will be a chest with a piece of the key.

We go to the Burial Grounds and find the third tomb. We stand facing it and light the lamps: first the left one, then we move back a little, then the right one, and at the end we go straight to the entrance to the tomb. There we will find a mosaic element and a chest with a piece of the key.

The fourth tomb is located at the Sun's Nest, but its main entrance will be blocked. Therefore, you need to climb up the path located on the left side of the entrance. Then we find the descent. We go down and find an excerpt from the gnome's diary. Just before another descent there is a rune on the wall. Don't miss it. Below we will find a mosaic element in the room where there is an elven artifact, which strengthens the curtain and prevents the appearance of new faults. We light the lamps again in the following order: farthest to the right, nearest to the left, nearest to the right and farthest to the left. Inside is a chest with part of the key and a mosaic piece.

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon

The fifth tomb is located at the Orlesian colossus (standing near the upper camp). Again we light the lamps in the following order: farthest to the left, nearest to the right, farthest to the right and nearest to the left. Here we will find a mosaic element and a chest with the last part of the key.

Fairel's tomb can be found in the eastern part of the location. Marked its location on the map. The lair of the high dragon is also located here. You can kill her or bypass her. She is sleeping, and therefore there is a chance that the dragoness simply will not notice you. In the tomb you will find a drawing of a powerful rune. That's it, the quest is completed.

Bone fields
We go in the direction of the marker on the map. In the designated place we see a cage on wheels. Near her there will be three corpses and many spiders. We kill the crawling creatures and take the treasures hidden in the chest. The quest will end here.
Notes on the Wasteland
There are eight diaries scattered throughout the level, which describe the Whistling Wastes. They are located in the following places:

Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon


Completing additional quests - The Whistling Wastes, Western Reach and Emprise du Lyon