Virtual reality capsule with complete freedom of action. Is there a virtual reality helmet with full immersion

Probably, everyone dreamed of being in a computer game, completely immersing themselves in it. See another world, feel like a participant in someone else's life, visit exotic countries, etc. These are the sensations that are expected from a virtual reality helmet with full immersion.

What is this technology?

Full immersion in virtual reality will appear when devices are invented that can send signals from a computer to the human brain. The user will instantly move to the virtual world - a playground created using computer programming languages.
Speaking about the technology under consideration, it is customary to mean games that provide complete immersion in virtual reality. These can be MMORPGs, various shows where the player can become a member of the program, etc.
Such games deceive all human senses. But the player's mind understands that it is in a fake reality. The user can take control of his body and perform various actions in the game.
The user himself in virtual reality with full immersion may not be like himself. He will become an orc, elf, dwarf and any other character that the game is programmed for.

Attention! A virtual reality helmet with full immersion will replace the user's sleep. He can play and sleep at the same time. There will also be an emulation of smell and touch. The process is similar to lucid dreaming, only much more realistic.

Is there a virtual reality technology with total immersion?

Currently, such technology does not exist, but the process of creating such a machine that would help the user "plunge" into another world is underway. Now every person can buy virtual reality glasses, but he does not have the opportunity to fully experience another world. Only the beginning of full immersion in virtual reality has been laid.
The necessary ideas so far exist only in the brains of inventors and on paper. In science fiction books, there are many predictions that the neurohelmet of complete immersion in virtuality will soon appear. But this is only the initial step in the evolution of full immersion technologies.

Capsule

The capsule of complete immersion in virtuality is the second stage of evolution in the development of the technology in question. If the player puts on the helmet only on the head, then the person is completely placed in the capsule. It has a rather big power and involves every sense organ of the user. The human body is safe while playing.

Attention! The duration of the game in the capsule is longer than in the helmet. According to the ideas of the creators, automatic feeding of the player and the management of his natural needs will even be created. The user will eat nutrient mixtures. This is not a complete meal, but a person will live on it for a couple of days without harm to the body.

Technology currently available


Everything that exists today is only the initial stage in the creation of future machines for diving into another world. The most advanced device is considered to be a virtual reality helmet for a personal computer, a weapon controller for it, and a jogging track.

The latter is not unique, despite the fact that the price is small. This is not even a track, but a running circle. Everything is quite primitive. But such a device is the only thing that an ordinary person can buy. There are better options, but not by much. And their prices are many times higher.

The main disadvantages of Virtuix Omni (this is what this technology is called):

  • the inability to make a jump, somersault, a sharp jump;
  • running is uncomfortable and sometimes hard;
  • the controller is represented by only one weapon, while in any action / RPG there are many modifications of machine guns and pistols;
  • on such a device it will be impossible to play an MMORPG where you have to remove weapons all the time in order to cast a spell.

But this is only the beginning - in a few years the technology will go much further in development.

When will a full immersion virtual reality helmet be created?

Every person interested in this topic is concerned about the question: when will such a helmet be available for sale? To date, it is not possible to predict the date of creation of the device with an accuracy of up to a year. So far, helmets are available that very ineptly deceive the human senses. But experts predict that the first neurohelmet will go on sale as early as 2023.
Developed technologies for immersion in virtuality are now classified. But it is known that specialists managed to create a device that, with the help of brain impulses, can control electrical appliances. A start.

Cost of the neurohelmet

You can buy those helmets that are available today for 800-1000 dollars. But when purchasing devices, to work with them you need to have a powerful computer, the price of which is at least $ 1,000. In addition to this, various accessories are needed, which also cost a lot of money.

Summing up, we can conclude that even the simplest technology of immersion in another reality will now cost at least $ 2,000. And what can we say about the future neurohelmet or capsule? Their price will be several tens of thousands of dollars.

Conclusion

Virtual reality immersion technologies are improving every year. There is no doubt that by the middle of the 21st century, the gadgets in question will become available to the user. But their cost will be high. Therefore, already now you can start saving money to buy a gadget in old age, and again be young, beautiful, and experience interesting adventures.

The Game Developers Conference traditionally takes place in San Francisco in mid-March. At this time, the largest developers and publishers share their thoughts, present new technologies that set the fashion in the genre.

This year the main theme of the conference was virtual reality. About 300 major publishers and development studios gathered to exchange ideas and shape the future of the industry. There were business leaders, and programmers, and designers, and artists, and even individuals who do not understand anything about games, but actively buy developers of promising projects. This year there were many lectures and several presentations of VR in games, which are a must-see.

The trend is that virtual reality will be divided into two types: social and gaming. The greatest excitement is now observed in the camp of indie developers who are preparing to occupy social networks and mobile systems with applications that are unlikely to be of interest to a real gamer. The main priority is given to social interaction - communication, watching movies, virtual discos, joint games in analogues of the "Farm Frenzy" and other joys of an extrovert.

Worth a look at the company Sony, which not only offers to adapt games to your device, but also presents concepts, promising absolute exclusives. On the example of the scene from, you can get an idea which way the Japanese will go.

This mode is called "Trial on Tatooine" will be included in the starter kit Play Station VR, along with 50 more games.

minus HTC Vive is the high price and expensive "iron" required for use.

Oculus Rift, in addition to dizziness, prepares many surprises for players. For example, the eagle simulator − Eagle Flight, which in the virtuality of reality looks amazing. You will find yourself in the role of an eagle flying through Paris, 50 years after the disappearance of people. The feeling of flying and dogfights are simply mesmerizing. True, some players experienced pain - they were motion sick and sick.

In addition, several other games supporting the technology were shown. Information on absolute exclusives of the AAA level has not yet been reported.

There were many meetings and exchanges of views at the conference. Small studios showed off their work, hoping to catch the eye of big publishers. Someone concentrated on the technical features of their creations. A lot of contracts were signed with content developers, especially the people from Amazon who were buying up most of the new products in the bud. Game engine developers have presented new versions of their creations, mostly only updated for modern realities.

Conclusion of the conference GDC 2016 this is - Virtual reality cannot be stopped, in the coming years it will penetrate into smartphones, computers, tablets and game consoles. How do you feel about virtual reality?

REPOST

Hello friends! Today in the section "Questions and Answers" we will consider an interesting topic of full immersion in virtual reality. In this topic, there are several questions that people are interested in. Including the most important - is there a virtual reality helmet with full immersion". I offer for reading information known to me on the topic of full immersion, in which I will also touch on other issues.

Before you head down below, I want to mention that many people scream full immersion, meaning by this something completely different. The germ of total immersion, if it becomes clearer. Perhaps you came here in search of this? Then I suggest reading an article about. It reflects many questions. If you are 100% sure that you are looking for information about full immersion in the virtual world then read on.

First, I propose to understand what is generally meant by the phrase - full immersion in virtual reality. Full immersion technology is a scientific invention of such high-tech devices that feed computer-generated signals directly into the human brain.

At the same time, it is as if the user of the technology of full immersion moves into the virtual world. The virtual world, in this case, is usually some kind of game space, completely programmed on a computer and not existing in our reality.

Usually when mentioned full immersion technologies in the virtual world, it is customary to think of games with total immersion. Since the entertainment industry in the modern world is a priority. This includes games with full immersion in virtual reality and MMORPG with full immersion and various reality shows for adults, where the player becomes a direct participant in full immersion porn.

Shot from the anime Sword Art Online

Summarizing the above, I repeat that the technology of complete immersion in the virtual world provides for the deception of all human senses, plunging him into a kind of dream-like state. Using the full immersion mode, the user is transferred to a place that does not exist in reality.

At the same time, he is aware of where he is and is able to fully control his non-existent body there - the avatar, consciously performing certain actions. The user's body in the fictional world may not look like him. You can "put on" the avatar of a typical orc, goblin or elf - everything that will be programmed by the developers of the virtual world. Highly advanced immersive technology emulates taste and smell sensations, and allows you to play in and out of your sleep. Have you ever heard of lucid dreaming? Here's something similar, but much more advanced.

Is there a virtual reality helmet with full immersion

The main question that worries many is whether there is a helmet, or rather,. And the answer will disappoint you - no, at the moment such a full-immersion neurohelmet does not exist for sale. All the necessary concepts so far exist only on paper and in the projects of scientific minds. Fantasists of different years have long predicted that sooner or later a full-immersion neurohelmet will appear. Few people know that the neuro helmet for full immersion games is only the first step in the full immersion technology predicted by science fiction writers and has real chances of becoming a reality.

Nerve helmet of full immersion from the anime Sword Art Online

Capsule of total immersion in the virtual world- the next evolutionary step in the development of full immersion technology. If a (neuro)virtual reality helmet with full immersion is put on the head, then the player's body is placed in the virtual reality capsule completely. The difference here is that the virtual reality capsule has more power and is able to influence all the human senses, which is not possible with a full immersion neurodrive. The player's body is safe.

You can play in a full immersion capsule for much longer than in a neurohelmet, up to, pardon me, automatically taking care of natural needs in a special container. Feeding can also be carried out automatically, by means of nutrient mixtures. Good nutrition will not replace, but a day or two will allow you to live in the game without any special consequences.

This is what a basic level full immersion capsule might look like

The best idea about how these devices work can be obtained by watching an anime about virtual reality or reading, a genre called LitRPG. In the first case, I can recommend a very famous anime Sword Art Online, which demonstrates the operation of the neurodrive with full immersion.

What the industry offers today for total immersion in virtual reality

Almost everything that exists today is either the beginnings of complete immersion, or some sort of crutches. As an example of the latter, we can cite a set of devices for virtual reality. One of the options looks like this: a controller for a helmet in the form of a weapon from the game and a special treadmill. In the video below you can see the operation of such a bunch of devices.

The Virtuix Omni treadmill (the one in the video) is one of the first developments in this area, primitive but compact. There are also more advanced versions, which, however, due to their cost, are not very accessible to mere mortals. =)

The main problem of such ahem ... "full immersion", which is presented in the video, is the inability to fully control your body. You can not jump, bounce, do a somersault. Many "intuitive" actions will have to be relearned, according to the technical capabilities of the track. Even looking from the side, you can see how difficult and uncomfortable he runs. There is only one weapon (controller), while there are a lot of them in the game. Plus, swinging a sword on such a “path” will be very inconvenient and traumatic. And if the game is about the world of sword and magic in virtual reality? How to have time to put the sword aside to cast a spell and where to look for it blindly?

However, I am too strict. Of course, such a realization of what is already there has its right to life. AND solves those problems What are the challenges facing the virtual reality industry? right now- the problem of wires and the ability to move, albeit implemented so far at a basic level and with bugs. However, full immersion, as some position this approach, this is not even close. It's only pale shadow from shadow what awaits us when the technology of full immersion becomes available for purchase.

When they invent a neurohelmet with full immersion.

Of course, we are all interested in the secret question - when will the neurohelmet with full immersion be invented. Well, when will the game come out with full immersion, which you can play by controlling the body as in life.

Unfortunately, today it is impossible to say exactly when virtual reality with full immersion will appear. It is only in its infancy. There are virtual reality helmets that can try to ineptly deceive our organs of sight and sound. But don't despair. Some science fiction writers predict the appearance of a virtual reality helmet with full immersion as early as 2022 - all in 5-6 years.

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To date, there are several developments in the technology of full immersion in virtual reality. Most of them are classified and there is almost no information. But there are already really working prototypes of feedback devices. Already today, scientists have managed to build a device that allows using brain impulses to control electronic devices. This means that the day is not far off when for the first time it will be possible to do the opposite by constructing the world's first full-immersion helmet.

How much will a virtual reality helmet with full immersion cost.

Expensive. Very expensive. Even those that exist today cost about 600-800 US dollars. At the same time, it requires a $1000+ computer and a number of virtual reality accessories to work. In other words, even today, the simplest virtual reality technology (at its best and most expensive version) costs the buyer almost $2,000.

Oculus Rift price at the time of pre-order

Imagine that in such neurohelmet for total immersion in the game equipment will be crammed several orders of magnitude more complicated and more expensive. Let's talk about numbers closer to 10 thousand US dollars, least. Capsules in general thousand under 50-100 US dollars will cost. So, it's time to think about a pleasant old age in the game of full immersion, where you will be young, beautiful and frisky again. Let's start digging slowly =)

Perhaps all the topics of full immersion are covered, if you have any questions, you can always ask them in the comments. In turn, if any development news appears on the topic of virtual reality full immersion, I will definitely tell you about them on the blog pages. See you in the next article in the "Questions and Answers" section.

This opportunity will be provided to users by the concept station I mersive C ocoon, developed by NAU designers. The station really resembles a cocoon, the entire inner surface of which is covered with displays and numerous built-in speakers.

As a result, a feeling of immersion in virtual space is created, and the system is controlled using spatial gesture commands, as in M S Kinect. The system has a lot of use cases.

For example, I mersive C ocoon will be truly invaluable for schoolchildren and students who will be able to visit the Egyptian pyramids, take a walk along the whole Pompeii or visit the Martian plains.

At the same time, they will receive explanations for each unfamiliar object and significantly expand their horizons. This system is no less important for the gaming industry; 360 -degree display turns the gaming space into an alternate reality that you simply won't want to get out of, especially if you imagine the possibility of online play over the Internet.

Capsule I mersive C ocoon will also serve as a personal trainer for fitness, yoga and other sports. By reading the user's movements, it will point out any errors and make appropriate adjustments, ensuring the necessary progress.

And after class or a hard day's work, you can relax on the shore of an exotic island and listen to pleasant, calm music.